Work with industry pros. Find your community. Learn new skills. No prior experience required!Apply for a workshop Watch video
Whether you're a developer n00b or have some experience under your belt, joining The Endless Studios Youth Game Academy will provide you with the platform, the tools, and the guidance necessary to build and release real video games!
Making games is a team sport. The process involves collaboration across engineers, game designers, artists, writers, musicians, and more! Build your skills by contributing to any (or all) of these areas. Get help and feedback from peers and industry pros in real time when you get stuck.
Create 2D or 3D art, characters, textures and more. Build prototypes and develop game mechanics.
Write code to create the software and programs that run the game's systems and mechanics.
Develop the video game's story, script, character descriptions, tutorials, and player's actions.
Collect, edit, and create sound effects, ambient effects, and music for games.
Manage projects day-to-day and take responsibility for reaching objectives.
Test different aspects of a game and write detailed reports of any bugs.
Game developers and studios are empowered by giving them the tools they need to create and learn today - while playing and having fun.
Endless Studios is a gathering of games industry veterans who have decades of experience creating games that empower kids to create and learn as a part of play. We've helped millions of kids to make tens of millions of games.
We are the people behind award winning projects such as Gamestar Mechanic, Minecraft EDU, the Endless Mission, and more.
“A brilliant toolkit for community game creation.”
“There have been a lot of games that give players the tools to create their own experience, but none like E-Line Media’s 'The Endless Mission'”
“Most human beings complain about the meanness of nature, because we are born for a brief span of life, and because this spell of time that has been given to us rushes by so swiftly and rapidly that with very few exceptions life ceases for the rest of us just when we are getting ready for it.”
Frequently Asked Questions
We will be using Unity to develop our games alongside in-house tools to simplify the coding and design process. Heavily push design as opposed to just code. Building out concept, prototyping it, writing it down and make it explainable to others.
Progressive building from base skills needed for game development outward into more specific and complex areas based on their own unique interests. Starting with: how do we design something that will be fun? Moving to how do we make art for something? How do we code? Starts with: What makes fun games? Foundational learning pushing into larger skills.
They’ll have the beginnings of their game, the methods to complete it, and for some, a team of professionals working to create a polished that can be shared. All the resources necessary to continue development. Helping them build up documentation that thay can use later on to continue their work.
They’ll learn from community-led zoom sessions, one-on-ones with mentors who can give them particular insights in to different facets of their games, and collaborative sessions where students will be working on their games side by side.
Answered above. There’s a mentor who will teach them skills necessary and give them feedback. Communal learning through feedback.
Experienced professionals from the game and education worlds: need list of mentors for first session.